National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Prototype of Touchless Musical Instrument
Pilný, Tomáš ; Šimek, Václav (referee) ; Strnadel, Josef (advisor)
In this thesis is described the motivation to create a touchless musical instrument as a platform for live musical performance. Thesis contais the overview of existing electronic musical instruments. Furthermore, it describes process of design and implementation of a prototype.
Investment Environment in the Virtual Real Cash Economy
Lehnert, Filip ; Hlavinka, Roman (referee) ; Budík, Jan (advisor)
The subject of this thesis is to introduce the reader to the issue of possible financial investment in the virtual economy with real funds and design strategies to maximize the initial capital appreciation. The introduction describes the analysis of virtual PED currency, the economy and the system of publicly traded shares. The main part is focused on presenting the results of practical traded investment based on fundamental analysis, speculation about the intrinsic value of the shares and evaluating applied strategies, including the benefits of work.
Means augmented reality - research study
Trentin, Tomáš ; Andrš, Ondřej (referee) ; Kovář, Jiří (advisor)
The goal of this bachelor thesis is to create a summary of accesible information about the most widespread means of virtual and augmented reality. First section defines the difference between the virtual and augmented reality, the two subsequent chapters describe particular headsets and smartglasses, and the goal of the last section is familiarization of the software means for creating VR/AR applications and games.
Autopsy
Hofmann, Petr Eric ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
This bachelor thesis is focused on digital games, namely the creation of game objects and virtual space. An existing room was used as the main object, which was the auditorium at FFA. The outcome of this project is a computer app bringing users the possibility to explore the digital model of the auditorium. The digital technologies are providing us with a completely different point of view regarding the already existing room. The video game's interactive principles allow us to look closer at the image layers, called textures, responsible for the final look of a game object. The emphasis of this project is to communicate mainly with the help of visual language which will reduce the need for greater amount of textual information towards the user. The content can be unlocked by navigation through an intuitive user interface, an ingame tool to control the play. The title "Autopsy" was chosen as an allegory to the process of finding and gaining new information and experience thanks to the dismantling of a researched subject just to its main core. The autopsy room is not just a room, where the action happens, it is the action itself.
Escapism in Animal Crossing: New Horizons in the context of the Covid-19 pandemic
Martinů, Patricie ; Švelch, Jaroslav (advisor) ; Švelch, Jan (referee)
1 Abstract This Master's thesis aims to explore the impact of the game Animal Crossing: New Horizons released in March 2020 for the Nintendo Switch console on players during the Covid-19 pandemic by analyzing forum posts and articles. The thesis further typifies the community of players of the game that post on the forums Animal Crossing Community and The Bell Tree Forums, their motivations for playing, and the ways in which the game provided them with an escape from the reality of the pandemic. Furthermore, the thesis partly focuses on media reflection of this phenomenon through the analysis of articles describing their own experience with the game. This thesis intends to achieve this through qualitative research methods, specifically through a case study using the method of analytical induction. The first chapters in the theoretical part of the thesis show that the existing knowledge about the impact of games and media in general on the mental health of people, and adolescents in particular, is contradictory. However, the research part of the thesis, which is divided into chapters based on the individual research questions, shows that in the case of this particular period, i.e. from the release of the game during the months of the most severe pandemic measures to their temporary easing in the summer of...
#liminalcore 
Surovková, Alexandra ; Zálešák, Jan (referee) ; Mikyta, Svätopluk (advisor)
The Bachelor's thesis consists of a series of paintings on canvas, paper, and objects printed using a 3D printer. Paintings invite the viewer to reflect on the influence of technology on our perception of ourselves, to consider ways in which we can maintain a sense of connection and authenticity in the digital age. Through my work, I attempt to offer an unconventional perspective on the theme of virtual loneliness. Aware of the growing popularity of internet phenomena such as liminal spaces and the uncanny valley, I utilize their aesthetic attributes as expressive means to evoke feelings of solitude and discomfort.
Helmet for Virtual and Augmented Reality
Buš, Ondřej ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
The thesis focuses on the construction of a functional headset for multimedia content consumption. The acquired theoretical knowledge was used in the design and construction of the resulting headset. The theoretical knowledge was consolidated and extended by practical tests on currently available commercial AR/VR headset solutions. In the practical design, increased effort was made to keep the resulting solution as simple as possible. The components that were used in the work can be obtained relatively easily via the internet. With the help of advanced techniques, the thesis tries to optimize the visual experience. The most suitable parameters of the optical lenses are selected. The optical system is enhanced to provide an extended horizontal field of view. The thesis discusses the fabrication of the headset using the 3D printing method on a 3D printer. Subsequently, the individual parts are assembled into a single functional unit. The result of the thesis is a working prototype headset suitable for multimedia content consumption.
Autopsy
Hofmann, Petr Eric ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
This bachelor thesis is focused on digital games, namely the creation of game objects and virtual space. An existing room was used as the main object, which was the auditorium at FFA. The outcome of this project is a computer app bringing users the possibility to explore the digital model of the auditorium. The digital technologies are providing us with a completely different point of view regarding the already existing room. The video game's interactive principles allow us to look closer at the image layers, called textures, responsible for the final look of a game object. The emphasis of this project is to communicate mainly with the help of visual language which will reduce the need for greater amount of textual information towards the user. The content can be unlocked by navigation through an intuitive user interface, an ingame tool to control the play. The title "Autopsy" was chosen as an allegory to the process of finding and gaining new information and experience thanks to the dismantling of a researched subject just to its main core. The autopsy room is not just a room, where the action happens, it is the action itself.
The Right to Privacy Deconstructed: International Law in an Age of Virtual Surveillance
Prijatel, Alan ; Lipovský, Milan (advisor) ; Pulgret, Miroslav (referee)
Bibliographic note: PRIJATEL, Alan J. The Right to Privacy Deconstructed: International Law in an Age of Virtual Surveillance, 72p. Master's Thesis. Univerzita Karlova (Charles University), Faculty of Social Sciences, Institute of Political Studies: Prague, Supervisor: JU. Dr Milan Lipovský, Ph.D. Abstract: In order to understand the process to which the right to privacy operates under current international and regional legal frameworks, we ask ourselves the question if "the digital age" merits an interpretation of privacy unique to this phenomenon of cyberspace. If indeed the right to privacy can be interpreted in this way, we ask whether or not there is a deficit to legal protections to the. This "right to privacy in the digital age" will be taken in context of international law, conventions, principles, and norms in addition to being explored in case-law from the European Court of Human Rights to draw an understanding of the right to privacy in the digital age- if any such right does indeed exist. This thesis essentially, as the title implies, "deconstructs" what puts together the right to privacy and examines what parts of the law that was intended to fortify privacy in the first place, has shortcomings to its defense. I am arguing that there indeed are normative deficits to the right to privacy. In...
A man in becoming-mad of the world (The conception of a man by early Deleuze)
Prášek, Petr ; Petříček, Miroslav (advisor) ; Švec, Ondřej (referee)
The philosophy of early Deleuze is the main subject of this dissertation. Concretely, it will be treated with regard to distinctive and singular individuation of a man: this essay tries to present his relationship to the ultimate horizon of Being in Deleuze's work. The first chapter constitutes a starting point which can be determined in criticism of the image of thought, closely related with Deleuze's transcendental empiricism. The second chapter is devoted to its culmination, to the metaphysical description of the virtual field of Ideas, of transcendental conditions of our experience. The next chapter shows how Ideas condition, that Ideas actualise themselves insofar as something develops itself within its intensive field of individuation. The fourth chapter takes us back to our starting point: it concerns a phenomenon, this time sufficiently explained, and we are again obliged to confront us with the image of thought which covers this explanation. This is the reason why our interpretation has to continue. The description of distinctive and singular individuation of a man wants to explain the way by which the image of thought, based on common sense, is established. Even though our experience is constructed on this image, there are still some "small islands" of difference, places where the virtual...

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